COVID-19 has dismantled the very idea of the third place; the social environments which supply essential areas of connection and respite between our residence lives and our work lives. With the pandemic squishing these latter two spheres into one, whereas ruling out the prospects of even attending most of our third locations altogether, we have turned to different types of interplay to obtain that a lot wanted escape from the brand new regular.
For a lot of, that escape has been video video games; it has been the brand new playground for youngsters unable to attend faculty, the digital pub for associates who can not seize a drink collectively, and one other enviornment by which to argue with siblings over tense dying matches. We do not simply play video games to entertain ourselves, we use video games as a platform to attach with others, and that is by no means been extra essential than over the past 12 months.
“After we surveyed nearly 3,000 teens in our neighborhood final yr, 62% stated that conversations with their real-life associates have been amongst their high…
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