Minecraft Dungeons producer shares the largest problem the workforce confronted with the Change model

Minecraft Dungeons got here to all main platforms a couple of weeks again, Change included. Clearly the Change model took a bit extra work to get issues going, however the finish outcome places the sport neck-and-neck with different variations. In an interview with Nintendo Life, producer Steven Taarland defined the largest problem in getting the Change model as much as snuff.

Efficiency is commonly the principle difficulty working video games on Change. Sadly, in comparison with PC, PS4, and Xbox, the Change simply doesn’t have the identical {hardware} capabilities. We spent a number of time optimising content material, bettering loading occasions, and guaranteeing internet hosting a four participant on recreation was as steady as attainable. There are in fact some compromises to graphical constancy that have to be made, however in the end myself, the workforce at Double Eleven and the workforce at Mojang Studios are happy with what we delivered to Nintendo Change gamers.

 
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