No ray tracing for Doom Everlasting at launch, and possibly not for fairly a while

Unhealthy information for anybody hoping to play Doom Eternal in all its real-time ray tracing glory when it comes out on March 20th, as id Software program’s studio director Marty Stratton has confirmed that the crew have solely simply began to take a look at what they’ll do with the flowery pants reflection tech. In consequence, it’s trying more and more unlikely that Doom Everlasting could have ray tracing assist at launch, and it could possibly be a number of months earlier than it’s ultimately patched in.

In an interview with Digital Foundry at a current preview occasion, Stratton mentioned: “So we haven’t truly talked about [ray tracing] in any respect, and we, fairly frankly, haven’t spent a ton of time [on it]. The crew mainly did some preliminary implementation and exploration a couple of yr in the past, however at that very same time, we had a lot that we wished to do on the sport nonetheless.”

He added: “Our tech crew are the most important followers of recent tech, so it was a bit of arduous to drag everybody off of [those early ray tracing tests] as a result of…

 
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