Visitor column | 2019: Hand in hand, gaming and types

Having spent the final decade in creating and packaging content material, working with a number of the high most creators from Bollywood , Music and Comedy, there’s one factor that I do know for positive – the ability of authentic content material. The final yr has been an eventful and insightful one for us at CHNO Media ,collaborating with manufacturers and creators to carry improvements within the gaming trade.

Whereas in India, the momentum round gaming content material has simply begun, there’s a lot that has occurred internationally (gaming being a barely extra developed market in Chinese language, American and European Sectors ). As the amount of sponsorship offers by each endemic and non-endemic manufacturers grew multi-fold, what’s attention-grabbing is the kind of improvements manufacturers have made to affiliate with video games and players.

Right here’s my checklist of favorite 10 most attention-grabbing gaming content material items, integrations or IP’s:

>Looking on the most superb gaming content material and advertising and marketing improvements this yr that…

 
Content material is submitted by nameless consumer, and gathered from http://www.animationxpress.com/index.php/year-enders/guest-column-2019-hand-in-hand-gaming-and-brands.
We solely present the primary 1.000 characters.